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PC Gamer Goes Rifting with Scott Hartsman

 
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PostWysłany: Czw 6:55, 10 Lut 2011    Temat postu: PC Gamer Goes Rifting with Scott Hartsman

Sitting down with Trion Worlds' Chief Creative Officer Scott Hartsman,[link widoczny dla zalogowanych], PC Gamer talks about class cheap rift gold combos, the ascended soul system, and our development team's love for RIFT?.“A quick way to find out if someone really loves the game they’re working on is to ask them how they play it. Scott immediately lights up at the question, then hesitates. “Hmm, am I playing announced classes,[link widoczny dla zalogowanych], or classes that I can’t talk about? Right now I’ve been playing a Nightblade/Ranger combination that’s quite a bit of fun. So it’s a guy who has the ability to attack from afar, has the ability to have a buddy out there in the field,[link widoczny dla zalogowanych], and buy rift gold then also has some throwing weapon abilities and an excellent melee finisher.”Between them,[link widoczny dla zalogowanych], Scott and his team at Trion have worked rift gold on 27 different MMORPGs. Sharing and analysing that experience has informed their decisions about Rift on every level, right down to the nitty-gritty like group size. “We’re doing five-man groups – and ten- and twenty-man raids,” says Scott. “The last few games I’ve worked on have been six person groups. The reason we ended up going with five-man groups is if you want to create challenging content, you end up having to solve what’s called the two healer problem.”“In a six-person group system,” he explains, “if you make content that’s hard, people will bring two healers to it. Two healers, a tank or two, and a couple of damage-dealers. And what happens if you balance for that kind of group is that you just make it even harder for groups to get off the ground, since healers and tanks tend to be limiting factors.”“So our goal is to not make it even harder for players to get into groups. It’s one of those things that you don’t really realise until you’ve been doing something the same way for seven years and you think: ‘You know, there’s probably a better way of doing this.”This is a fantastic interview so make sure you read the entire thing at PC Gamer.

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